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Mortal kombat x mobile forums
Mortal kombat x mobile forums







  1. MORTAL KOMBAT X MOBILE FORUMS PC
  2. MORTAL KOMBAT X MOBILE FORUMS SERIES
  3. MORTAL KOMBAT X MOBILE FORUMS FREE

mobile executive Greg Ballard said he's optimistic that the new Mortal Kombat game will also enjoy great success. Meanwhile, NetherRealm's other major mobile game, WWE Immortals, has seen eight million downloads since its release in January 2015. That game has been downloaded more than 43 million times, Warner Bros.

MORTAL KOMBAT X MOBILE FORUMS FREE

The developer also brought a free version of Injustice: Gods Among Us to smartphones and tablets in April 2013-and with great success. Mortal Kombat isn't the only fighting franchise NethRealm has adapted for mobile devices. The game was developed internally at Chicago-based NetherRealm Studios, and boasts "striking graphics," according to the game's announcement. and NetherRealm today launched the previously announced free-to-play version for iOS devices such as iPhone, iPad, and iPod Touch.

MORTAL KOMBAT X MOBILE FORUMS PC

The idea of having a new generation of fighters that's tied to the old (rather than pulled out of thin air), and rendering them in an enjoyable storymode, is going to make the difference, I think, between these new fighters becoming favourites and being relegated to the dung heap with chumps like Nitara and Hsu Hao.Mortal Kombat X launches for console and PC next Tuesday, but a mobile version of the fighting game is available now. Characters tied to classic fighters, or filling niches that have long gone unfilled (for example characters like D'Vorah flesh out the landscape of Outworld).

mortal kombat x mobile forums

Instead of bringing in a litany of bit-players like Hsu Hao and Nitara, they used the foundation of MK2011 to create characters that constitute a logical "next step" for the world they live in.

mortal kombat x mobile forums

So what makes MKX the best game in the series? Aside from (yet again) killer gameplay, what makes it the best is that they finally solved their character problem. Also, nostalgia city for those of us who've played the games since the beginning. It focused on established characters rather than introducing new ones, in a move that we now know was really about establishing a solid foundation. DC for debuting the story mode format that rejuvenated the MK games). Again mechanically excellent, MK2011 was most notable for rewriting the story of MK, MKII and MK3 into a condensed, more digestible format (and credit goes to MK vs. MK2011 was a smart move-and, as we can see now, a calculated one. The whole thing grew out of control again between DA and Armageddon. The problem was, I think, that these new characters either didn't fit in with the established history, or were being shoe-horned awkwardly into it. Deception, while a fine game as well, was even worse in terms of the characters it introduced-some of them so bad I don't even remember their names or backstories.

mortal kombat x mobile forums

Kenshi was cool and there was maybe one or two other standouts, but largely the new characters in MKDA were duds. It had a killer fighting system that blew away any previous MK game (elements of which I still miss), took a major step forward in terms of story, and added a bunch of new characters.Įxcept.

MORTAL KOMBAT X MOBILE FORUMS SERIES

MKDA is probably the most memorable game in the series for me, beaten only by MKII in that regard.

mortal kombat x mobile forums

Since MK3, the new characters have had a tendency to. In the MK series, sound mechanics were never an issue, but in terms of characters, story, and features, the whole mess has a tendency to blow up every few games. MKX is pretty amazing in that it accomplishes something the series has been struggling to do for a long time-which is growing a new stable of characters.









Mortal kombat x mobile forums